Clutch
Bridges blocks back to safety when knocked off an edge
Trigger
Choose when clutching should activate.
- ALWAYS: always attempt a clutch
- ON VOID: clutch only when over void
- ON LETHAL FALL: clutch when falling to a lethal height
- FALL DISTANCE: clutch based on fall distance
Blocks
Minimum fall distance in blocks for FALL DISTANCE mode.
Silent aim
Use silent rotations during clutching.
Rotate back
Rotate back to the original view after clutching.
Return to slot
Return to the previous hotbar slot after clutching.
Clutch move delay
Delay before placing clutch blocks.
Max blocks
Maximum blocks placed during clutch.
Rotation speed
How quickly the module rotates while clutching.
Filter mode
Entity filtering mode used during clutching.
- NONE: no filtering
- BLACKLIST: block certain entities
- WHITELIST: allow only certain entities