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Clutch

Bridges blocks back to safety when knocked off an edge


Trigger

Choose when clutching should activate.

  • ALWAYS: always attempt a clutch
  • ON VOID: clutch only when over void
  • ON LETHAL FALL: clutch when falling to a lethal height
  • FALL DISTANCE: clutch based on fall distance

Blocks

Minimum fall distance in blocks for FALL DISTANCE mode.

Silent aim

Use silent rotations during clutching.

Rotate back

Rotate back to the original view after clutching.

Return to slot

Return to the previous hotbar slot after clutching.

Clutch move delay

Delay before placing clutch blocks.

Max blocks

Maximum blocks placed during clutch.

Rotation speed

How quickly the module rotates while clutching.

Filter mode

Entity filtering mode used during clutching.

  • NONE: no filtering
  • BLACKLIST: block certain entities
  • WHITELIST: allow only certain entities