Backtrack
Delays enemy position updates to hit players at their previous position
Mode
Select between manual and lag-based backtracking.
- MANUAL: always delay enemy updates by a fixed time
- LAG: simulate latency spikes using a lag window
Delay (ms)
Fixed delay amount for MANUAL mode.
Lag window (ms)
Delay range for LAG mode.
Only players
Only backtrack player entities.
Show ESP
Render a preview of frozen and real entity positions.