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Backtrack

Delays enemy position updates to hit players at their previous position


Mode

Select between manual and lag-based backtracking.

  • MANUAL: always delay enemy updates by a fixed time
  • LAG: simulate latency spikes using a lag window

Delay (ms)

Fixed delay amount for MANUAL mode.

Lag window (ms)

Delay range for LAG mode.

Only players

Only backtrack player entities.

Show ESP

Render a preview of frozen and real entity positions.